ArmA 2 passe en v1.02 et ce n'est pas du luxe !

Nerces
Spécialiste Hardware et Gaming
20 septembre 2018 à 14h35
0
Officiellement disponible depuis hier et en test à la rédaction depuis quelques jours, ArmA 2 est la nouvelle « pépite » réalisée par les Tchèques de Bohemia Interactive. Une pépite certes, mais une pépite brute et on peut raisonnablement dire en attendant la publication du test que le jeu est aussi bon qu'il est truffé de bugs !

Du coup, nous accueillons avec une joie non dissimulée la seconde mise à jour, estampillée fort logiquement v1.02. Celle-ci représente un téléchargement de 120 Mo et se récupère bien sûr depuis nos serveurs. Il est important de préciser que les développeurs déconseillent l'utilisation d'une sauvegarde réalisée avec les versions 1.00 et 1.01 du jeu... La liste des principaux changements est disponibles ci-dessous et elle est complété par le changelog intégral, mais en anglais.

Nous vous invitons évidemment à partager vos impressions sur cette mise à jour dans les commentaires.

  • Télécharger la

012C000002078176-photo-arma-2.jpg
012C000002078168-photo-arma-2.jpg
012C000002054560-photo-arma-2.jpg
012C000002078172-photo-arma-2.jpg


Principaux changements, v1.02
- Pilotage des vehicules par l'IA amélioré.
- Difficulté de l'IA réduite dans les modes de difficultés Recrue et Normal.
- Amélioration des tactiques de l'IA, attaques coordonnées, correction de bugs de pathfinding.
- Bug "En attente de l'hôte" corrigé.
- Amélioration de la stabilité du jeu.
- Emplacements de sauvegardes multiples maintenant supportés.
- Amélioration du rendu du terrain aux limites de Chernarus.
- Nombreux bugs corrigés dans la campagne.
- Support des modules (F7) ajouté dans l'éditeur de missions.


Changelog, v1.02
Engine
- Multiple savegame positions allowed.
- Configuration fixes in radio protocol (including faster reaction to crew-related orders in vehicles).
- Multiplayer server browser enlarged.
- Improved steering for car.
- Improved mobile artillery simulation.
- Improved terrain shape beyond map borders.
- Improved Micro AI tactics, attack in pairs, path limiting to avoid passing through walls.
- Added UAV camera stabilization.
- Indication of player connection status in list of players (Diary).
- Possible to connect to server with template-based MP scenario.
- Repeated weapon change command fixed in radio protocol.
- Game no longer crashes when copying a linked trigger in the Mission Editor.
- Different radio notification of multiple units attacking.
- NAT negotiation issue removed (different negative sign cookie on client and server).
- Fixed possible crash after or during Get In in multiplayer.
- Improved transfer of building destruction in multiplayer.
- Fine surface information are now properly used for surface properties.
- Destroyed targets are no more massively reported after player has left the vehicle.
- Proper update of AI pathfinding when new building is created in the landscape (new objects were ignored).
- VON no longer crashes the game in certain circumstances.
- AI sprinting on the spot removed if route was planned across the roof.
- Server shown as passworded in Server Browser when passworded or locked.
- Improved functionality of Get In command if player is vehicle commander.
- Swimming soldiers no longer drop inventory items.
- Swimming players cannot use Gear dialog.
- New scripting function "GetPlayerId unit" available to help server admins better recognize teamkillers etc.
- Fillrate optimization in Video Options is now defined via combo box.
- Improved light count optimization (should help performance when many distant lights are present).
- Low-frequency effect (subwoofer) improved.

Scenarios
- Added or fixed markers in pre-mission briefings in various scenarios.
- "Eye for Eye" singleplayer scenario: Hostiles balanced and loadouts of playable units fixed.
- "Counterattack" singleplayer scenario: Flow fix, player's group now properly advance from the harbour if strong enough to continue.
- "Trial by Fire" script error fixed.
- Campaign: Time flow screen added to scenario intros.
- Campaign: "Murder" mission ends are now triggered also when firing from a vehicle.
- Campaign: Multiplayer info for all campaign scenarios added.
- Campaign: Scene-specific sound entities are deleted after end of a scene.
- "First to Fight" campaign scenario:
- Shooting range bug fixed.
- Officer's speech has titles added.
- "First to Fight" campaign scenario: O'Hara animation speed fixed.
- "Into the Storm" campaign scenario: Conditions of interaction with civilians improved.
- "Razor Two" campaign scenario:
- Mission-failed end now performs correctly.
- Razor members cannot use UAV during conversations.
- "One Week Later" campaign interlude: Conversation more logical.
- "Manhattan" campaign scenario:
- Animations of ambient people improved.
- Task waypoint for main task positioned better.
- Insurgent animations after death disabled in scene.
- Civilian woman stuck near transport prevented.
- Reinforcements navigation fixed.
- "Bitter Chill" campaign scenario:
- Conversations and broken mission flow fixed.
- Accidental death of Cpt. Shaftoe after a scene prevented.
- Improved positions of several killed unit.
- Radio chatter disabled where disturbing.
- "Badlands" campaign scenario:
- Ending and conversation flow fixes.
- Scene of talking to locals improved.
- "Dogs of War" campaign scenario:
- Insurgent leader presence now logical.
- Several story-related vehicles are now properly usable.
- Initial conversation work in multiplayer.
- "War That Never Was" campaign outro: Amount of units decreased, behaviour improved.
- AI grouping prevented in team deathmatch and deathmatch scenarios.
- Module for limiting area of operation script fixes.
- Recomposed fortifications and minor fixes in Warfare.
- First-aid module performance improvements.
- Language and gameplay fixes in multiplayer and singleplayer templates.

Art / Environment
- Changed lighting values for early morning and dusk.
- Improved wheeled vehicles turning definitions.
- Utes: Improved carrier deck collision shape and F-35B geometry.
- Gas stations on map can now refuel nearby vehicles.
- Minor object fixes on Chernarus map (traffic signs tweaks, small objects).
- Added small signs to Chernarus map.
- Less frequent occurence of thunderbolts.
Soyez toujours courtois dans vos commentaires.
Respectez le réglement de la communauté.
0
0

Actualités du moment

Test Android Froyo 2.2 : les nouveautés de la bêta passées au crible
Le portage de Chromium OS débute pour le Raspberry Pi
HTC One A9 : le faux jumeau de l'iPhone 6
Le créateur du Bitcoin n’est finalement pas celui que l’on croyait
On Refait le Mac : premières impressions sur l'iPhone 6
Alimentation de 850 W pour le multi-GPU chez Corsair
De Facebook... à Sexebook, réseau social coquin ?
Bonne et heureuse année 2009 à tous !
Platine Kiss DivX Ethernet disponible en France
Ogg Vorbis & Xvid pour la platine DivX de Kiss
Haut de page