Retour au site
Connexion :
Abonnement NewsletterOk

Freedom Force

Freedom Force
GenreActionTous Publics
Modes de jeuSolo Internet Réseau local
Nombre de joueursJusqu'à 4 joueurs
DéveloppeurIrrational Games
EditeurElectronic Arts
DistributeurElectronic Arts
Sortie françaiseJeudi 11 Juillet 2002
Sortie USDimanche 24 Mars 2002
Note de la Rédac0/50/50/50/50/5
Note des Visiteurs/5/5/5/5/5
Site Officielhttp://www.myfreedomforce.com
Me prévenir à la sortie ...nouvelle démo jouable | nouvelle vidéo | nouveau patch
Patch v1.3 beta
Encore en version beta, cette mise à jour revient cependant sur un problème de compatibilité majeure avec le Service Pack 2 de Windows XP.
Patch v1.3 beta     Publié le : Mardi 22 Fevrier 2005
Télécharger
Taille : 7.508 Mo
Patch v1.1
Un patch qui apporte beaucoup de modifications, en voici une liste partielle (en anglais) :

New Features

- New skirmish mode added including:
o buttons to danger room from main menu and base
o new skirmish mode selection screen
o new character selection screen
o new enemy selection screen
o new skirmish debriefing screen
- Enemies now react to physics events such as thrown objects colliding.
- Hero portraits now flash if hero takes damage while off-screen.
- When a hero is damaged off-screen, his pain sound is now played 2D.
- Enabled python scripts to be read from a mod's Missions/Scripts folder.
- Multiplayer hosts can set pause speed on the creation screen.
- Multiplayer game now waits 4 seconds before showing end-of-game screen.
- Games of different build numbers now cannot play MP together (to prevent patched versions playing against non-patched versions).
- Multiplayer screen now remembers CP, time, map and max players.
- Added new difficulty level (impossible).
- Difficulty now modifies villain and minion health as well as damage done.
- Added script function Object_CalcPrestige for calculating prestige costs of characters.
- Added script function AI_SetAlerted.
- Added script command Object_SetOrientation.
- Popup help is now available to show how much CP is recovered from removing an attribute.
- A countdown is shown in multiplayer when game time approaches 'time up'.

Tuning

- EP for melee attacks now deducted on contact rather than when triggered.
- Capped number of monsters (20) killed for prestige purposes.
- Speeding bullet knockback is now scaled by distance traveled. Also, cost is increased.
- Molecular excitation now does more damage.
- High knockback made more expensive.
- High stun made more expensive.
- Material costs for stone and metal increased.
- Villains have double hit points (like heroes).
- Strength gives less melee damage bonus.
- Multiple contract points now cost more.
- Attributes crack shot and cybernetic brain are now more expensive.
- Attribute 'radioactive' is no longer cheaper than invertebrate, since it's better.
- All attributes that increase your vulnerability to damage are now worth 50 more points.
- Changed description for lightspeed plus reduced damage multiplier.
- Bullet's melee attacks are now set to medium swiftness (he actually misses once in a while).
- Melee attacks can no longer knock back characters while they are getting up.
- Beneficial 'support' powers can no longer be assigned stun and knockback (this would have the effect of bypassing the target's resistances).
- If a character's stats are over 10, they are now clamped to 10.
- Multiplayer squad selected list is no longer sorted.
- You can no longer indicate that you are ready to start a multiplayer game with an empty squad.
- You can no longer pickup or wield objects while invisible or displaced.
Patch v1.1     Publié le : Mardi 30 Juillet 2002
Télécharger
Taille : 6.530 Mo