J'extrapole évidemment, la nouvelle n'a pas été présentée ainsi ;)NeoBlaster a écrit:
Énorme le coup du racheter nos actions on va sortir Duke Nuken For Ever.
C'est Human Head qui développe, 3D Realms ne fait qu'apporter son soutien : ça doit moins occuper les journées ;)NeoBlaster a écrit:
En plus, il me semble que pour le moment 3DRealm est sur Prey.
Qui sera semble-t-il une véritable bombe, donc 6 mois pour finir un jeu commencé il y a 8 ans on y crois ^^.
kenjiamo a écrit:
Il le devellope vraiment le jeu ou c un gag qu'il entretienne ???
Nyar1atotep a écrit:
Je ne saurais trop vous conseiller de revoir cette vidéo...
Retour en 2001 !! c'est parti :
http://www.clubic.com/demo-jeux-video-439-...em-forever.html
Nyar1atotep a écrit:
Je ne saurais trop vous conseiller de revoir cette vidéo...
Retour en 2001 !! c'est parti :
http://www.clubic.com/demo-jeux-video-439-...em-forever.html
Our deal is simple. We're making the game. It'll be done when it's done. We've funded 99.999% of the game (aside from a very, very small advance from GT Interactive, years ago, before Take 2 bought the game from them). It's our risk, our necks and our gamble. Under the deal we should be earing royalties from about unit 30,000 or so (that's a real small number), so yeah...
As for the 500k completion bonus, I don't even know were that came from. Scott would know, but I do know that we never cared or asked for it, and I think it was just tossed in as part of some other agreement. We're certainly not motivated by that amount of money, after all this time, and getting the game right is what matters. I would never ship a game early (even a couple of months), for 500k.
heavily modified version of the Unreal Engine 2 that you can call it the "DNF" engine, with re-written subsystems: Rendering, Animation, Lighting, Visibility, Sound, AI, high level physics and replaced them with sub-systems 3D Realms has written from scracth, in addition to that they have replaced the physics engine with Meqon.
*It is full DX9 engine.
*It supports Normal Mapping.
*It supports Bump Mapping.
*It uses per-pixel lighting and stencil shadows.
*It supports Pixel and Vertex Shaders.
*It supports Shader Model 3.0.
*The game makes a hardcore use of shaders.
*It supports High Dynamic Range (HDR).
*It supports per-pixel motion blur and depth of field.
space68 a écrit:
Il me semble avoir lu quelque part, que la toute première de sortie pour ce jeu était 1997, si on compte les années de développements, cela fait plus de 10 ans qu'ils travaillent dessus.
"Human Head has taken a game that started eight years ago (the first tech demo was shown in 1995), was put on the back burner, and was then reignited and made something genuinely awesome. That's one hell of a story in itself. But the real story is how beautiful the game looks and how well it plays on the Doom 3 engine. Starting with the initial story based around alien abduction and Native American mythology, gamers soon learn they haven't just been brought onto a space ship. They've been transported to an organic, living alien universe, replete with portals, anti-gravity gameplay, and spiritual weapons. The game runs smoothly in both single- and multi-player modes (the latter of which we witnessed at E3), and the mixture of high tech alien and low-tech Native American weapons gives the game a real unique spin. The demos we played enabled eight people in multiplayer, and we'll find out more if that's the final number or not. Still, this should give your summer a real boost."
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